Play Goal! together with up to eight friends online.
This also modernizes and expands the Hot Seat mode, one of the most popular features from the golden era of the Anstoss series. We still think this feature is great, but we decided to expand this into a real multiplayer.
Up to 8 players can play against each other at the same time and lead their club to success.
Each player has a certain time limit for his action until he finishes his entries and the game day can begin.
Classic gameplay with modern football
The central element for the preparation, line-up and tactical setup of the team for a match day. The game uses the Tactics engine. The goal in developing the Tactics engine is to stick to the series classic gameplay while integrating trends in modern football, such as new tactics and updates to rules.
For example, the back pass rule has revolutionized modern goalkeeping and goalkeeper training, allowing keepers to become modern sweepers.
To accommodate for this, classic goalkeeper skills have been updated to more modern ones, such as dribbling (for quickly gaining space), pressure pass play (for moving the ball the width of the field and short distances) and flying balls (for those looking to take advantage of open diagonals).
In-game training supports the Tactics engine and focuses more on technology, variable tactics, and flexible strategies. Other tools such as ‘lousy tricks" have been left behind.
Use the Editor to plan game situations and develop your own football philosophy and tactics
As a modern coach, it is important to have a detailed match plan so to be prepared for any situation.
The Editor gives players access to a spiritual successor to the popular "concept manager" of old. In the Editor, games run according to fixed principles and pretrained routines.
The Editor helps the coach in developing if-then strategies and communicating them to the team via training and preparation.
Prefer the old-fashioned approach? You can still have the whole team drag medicine balls up a hill.
Use modern tools such as heat maps and performance indicators to analyze the performance of your team and players
Previously, only game events were analyzed. However, technical developments in the field of sensor technology and image processing have made it possible to record player position data and calculate more complex performance parameters.
Using heat maps, interactions and performance can be better evaluated, and displayed in the game to assist in modern game analysis and training control.
Scouting / transfer market
Build a worldwide network and discover future megastars
In addition to pure data analysis, the most important thing is to find those players who fit your club best, not only on the pitch but after the whistle is blown. The game features many well-known attributes and values, as well as 25 skills and 40 character traits. Have scouts support you in exploring the market for optimal trades, while you focus on building a global network to unearth the next big thing.
Alongside scouting, the youth academy is a key element to the game. As an underdog, you aren’t given as large budget and must advance the club financially via your team performance, to take on the larger clubs.
Manager talent tree
Find your own path
The previous "flat point tree" for trainer and manager skills has evolved into a talent tree, offering more freedom in decision making and specialization.
Originally, players were given eight skills as a trainer or manager, onto which points could be allocated.
In Club Manager, each branch will feature several different options. Players must work to progress their talent tree in a way that best suits them, choosing those skills and effects that work to complement their own personal management style.